- Jun 24, 2024
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Alexandre Julliard authored
It's Wine-specific anyway.
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Alexandre Julliard authored
It's Wine-specific anyway.
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Alexandre Julliard authored
It's Wine-specific anyway.
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- Jun 21, 2024
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Xcode 15.3 adds a new linker flag ('-no_huge') which allows the loader to use zero-fill sections to reserve the areas currently being reserved by the preloader. This means the preloader is no longer needed (a good thing, since it's heavily dependent on private APIs). The preloader will still be used when Xcode <15.3 is being used, or when building for i386 (32-bit for 10.14 and earlier).
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This is already the default for all Mac binaries targeting 10.7 or later.
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- Jun 14, 2024
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- Jun 03, 2024
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Needed by Photoshop 2024.
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- May 31, 2024
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- May 17, 2024
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- May 14, 2024
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Implementations are guarded by native function pointer checks but all functions have been present in libodbc for a very long time, so it doesn't appear to be needed anymore. The loading code checks the LIB_ODBC_DRIVER_MANAGER environment variable to allow the user to override the system version of the library. This can be achieved by other means, if it's still needed.
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Alexandre Julliard authored
It was dropped in cda2886f. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56665
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- May 03, 2024
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- Apr 30, 2024
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Alexandre Julliard authored
Based on a patch by Jacek Caban.
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- Apr 19, 2024
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- Apr 05, 2024
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- Mar 25, 2024
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- Mar 22, 2024
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- Mar 21, 2024
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Alexandre Julliard authored
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- Mar 11, 2024
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Clang enables -Wenum-conversion by default anyway, we add it to CFLAGS to enable them on GCC. When explicitly enabled, Clang also enables additional warnings. Some of those warnings, like -Wenum-enum-conversion, are too strict to be practical with win32, so avoid enabling them.
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56411
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- Mar 08, 2024
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- Mar 06, 2024
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Introduce the internal wayland_gl_drawable object, which associates a window (and its backing Wayland surface) with an EGL surface.
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The driver performs basic EGL initialization.
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- Feb 27, 2024
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- Feb 23, 2024
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Alexandre Julliard authored
PE code requires hardware floating point.
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Alexandre Julliard authored
They are not needed for PE builds.
- Feb 17, 2024
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Alexandre Julliard authored
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- Feb 14, 2024
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This only matches with digitizer devices for now, it could later be used for HID mice but for now we use a different path for that.
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- Feb 13, 2024
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- Feb 09, 2024
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