- Jun 02, 2020
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Signed-off-by:
Liam Middlebrook <lmiddlebrook@nvidia.com> Signed-off-by:
Andy Ritger <aritger@nvidia.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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The UPlay overlay tries to detect the device D3D version by querying this interface first. On d3d11 games, and as we are incorrectly advertising ID3D10Device, it decides to use d3d10 hooks and crashes the game after ~10 minutes. This is happening with "Splinter Cell: Blacklist" for instance. Signed-off-by:
Rémi Bernon <rbernon@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Instead of using D3D11CoreCreateDevice(). Signed-off-by:
Rémi Bernon <rbernon@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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wined3d: Explicitly check for WINED3D_NO3D instead of "d3d_initialized" in surface_convert_format(). Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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The main issue this addresses is that WINED3D_RESOURCE_ACCESS_GPU implies that WINED3D_LOCATION_TEXTURE_RGB makes sense as a location for the texture. Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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wined3d: Wait for the command stream to finish before removing the context in adapter_no3d_uninit_3d(). Like we do in adapter_gl_uninit_3d() and adapter_vk_uninit_3d(). Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Gerald Pfeifer <gerald@pfeifer.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- Jun 01, 2020
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Signed-off-by:
Gijs Vermeulen <gijsvrm@gmail.com> Signed-off-by:
Ken Thomases <ken@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Ken Thomases <ken@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Ziqing Hui <zhui@codeweavers.com> Signed-off-by:
Esme Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Ziqing Hui <zhui@codeweavers.com> Signed-off-by:
Esme Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Ziqing Hui <zhui@codeweavers.com> Signed-off-by:
Esme Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Ziqing Hui <zhui@codeweavers.com> Signed-off-by:
Esme Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Ziqing Hui <zhui@codeweavers.com> Signed-off-by:
Esme Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49303 Signed-off-by:
Aaro Altonen <a.altonen@hotmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Aaro Altonen <a.altonen@hotmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Vijay Kiran Kamuju <infyquest@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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ASN1decoding_t and ASN1encoding_t are implemented as linked lists. Current implementation does not properly emulate the linked list, as we need to identify where the next link pointers are stored. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=38020 Signed-off-by:
Vijay Kiran Kamuju <infyquest@gmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49301 Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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