- Oct 07, 2014
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Eventually we should get rid of separate allocations on every TryGetFontTable(), that's not how local loader works. Instead it maps font file and returns pointers to a mapping, context is always NULL in this case.
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- Oct 06, 2014
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We don't support p8 color keying either way.
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Using glGammaInternal or rtInternal should do the right thing in principle, although in practice they should never get used either way.
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- Oct 03, 2014
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NSBezierPath doesn't override the -isEqual: method to actually compare paths, so it just falls back to object identity which, in our case, makes paths seem like they're never equal. Also, memcmp()-ing the rectangle array is almost certainly faster than any general test for equality between two paths.
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winemac: Don't invalidate the window shadow on every draw if it's merely shaped and not color-keyed or using per-pixel alpha. This avoids flickering and tearing on some versions of OS X during frequent redrawing in a shaped window, such as when scrolling a document in Word 2007. Since we aren't guaranteed that the window surface has updated bits for us to draw, we mark the whole content view as needing redisplay and draw the window's shape in the background color on the first -drawRect: after the shape change.
- Oct 02, 2014
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