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wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in...
wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in glsl_blitter_supported(). Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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