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wined3d: Get rid of the "d3d_initialized" check in device_resource_released().
This used to protect against accessing the framebuffer state on the no3d adapter; that's no longer a concern. Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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