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d2d1: Properly aggregate render target implementations.
In order to expose the ID2D1DeviceContext interface for them. Signed-off-by:Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- dlls/d2d1/bitmap_render_target.c 14 additions, 9 deletionsdlls/d2d1/bitmap_render_target.c
- dlls/d2d1/d2d1_private.h 13 additions, 1 deletiondlls/d2d1/d2d1_private.h
- dlls/d2d1/dc_render_target.c 33 additions, 24 deletionsdlls/d2d1/dc_render_target.c
- dlls/d2d1/device.c 91 additions, 38 deletionsdlls/d2d1/device.c
- dlls/d2d1/factory.c 1 addition, 1 deletiondlls/d2d1/factory.c
- dlls/d2d1/hwnd_render_target.c 30 additions, 21 deletionsdlls/d2d1/hwnd_render_target.c
- dlls/d2d1/wic_render_target.c 36 additions, 25 deletionsdlls/d2d1/wic_render_target.c
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