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wined3d: Reference shader resources in wined3d_context_vk_update_descriptors().
Instead of in wined3d_context_vk_load_shader_resources(). Loading resources can end up flushing the current command buffer. There's also no reason to reference the same resource multiple times by the same command buffer. Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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