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Commit 43aaaa8a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard
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wined3d: Validate the D3D context in FindContext().

Apparently it's valid to use a D3D device after its window is destroyed.
OpenGL isn't always so forgiving, so this patch is a first step to avoid
making GL calls on a context without window.
parent 0cb6f287
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