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wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
While the reason for doing this is to allow draws referencing mapped buffer resources to succeed, the behaviour of the application in the referenced bug report (FlatOut) appears to be slightly different; it does end up drawing while buffer objects are mapped due to reordering of map operations inside the command stream, but as far as I can tell those buffer objects are not referenced by the draw. The driver in question (fglrx/Catalyst) appears to simply be a bit overzealous with throwing errors, and unfortunately doesn't provide much more information than "glDrawElementsBaseVertex has generated an error (GL_INVALID_OPERATION)". The issue is not reproducible with Mesa radeonsi. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46118 Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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