- Sep 04, 2008
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When looking for a .DBG file, first look for a .DBG file matching all attributes, then for a .DBG partially matching the attributes.
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When looking for a PDB file, no longer use SymFindFileInPath as it doesn't actually check the signatures, but use an internal function instead.
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If the MNS_CHECKORBMP style is set on a menu, and the menu is checked, the bitmap is not drawn. For the menu tests, that means we get no WM_DRAWITEM message for an owner-drawn bitmap, and the bounding box of the bitmap is not tested. We should leave the menu item unchecked in this case so we can test it.
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Since those surfaces are stored in blocks, the 4 pixel step doesn't only apply to surfaces < 4, but also to surfaces bigger than that, with a non-multiple-of-4 size.
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This fbo logic appears to have already been implemented in ModifyLocation.
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Uses This == dstSwapchain->frontBuffer instead as suggested by Henri Verbeet.
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Handled in ActivateContext, must be remains of pre-context management code.
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This prevents shader path from being entered for an offscreen surface when there is p8 render target and fixes failures in ddraw visual test (with opengl rendering and RTL_READDRAW mode) and visual glitches in Red Alert.
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Alexandre Julliard authored
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Alexandre Julliard authored
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wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
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