- Jan 21, 2025
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Alexandre Julliard authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57704
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Instead of relying on the current X window rect, which may be offscreen for other reasons. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57689
- Jan 17, 2025
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- Jan 16, 2025
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Alexandre Julliard authored
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- Jan 14, 2025
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Fixes Soulcalibur VI video playback when MF pipelines are used.
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Function gets called with Magic == 0xdead, which causes the test to use the 64-bit path, which results in this buffer overflow. Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com>
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- Jan 13, 2025
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Since we're checking the child window clipping rules it is possible that a toplevel window also has an onscreen client window, for instance if the window wasn't created with WS_CLIPCHILDREN. The last window to present between the parent and its children should be visible. GDI blits always happen over the toplevel window, and we need to use IncludeInferiors to make sure it goes through any onscreen client window that is otherwise hiding the toplevel pixels. It should be safe to use that flag wrt other child windows, as we also set the clipping region to exclude the area that should be obscured by any sibling. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57661
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When the window manager moves windows offscreen, the Win32 config is explicitly kept out of sync. We need to handle that case when the Win32 config changes, to avoid forcefully moving the windows back on screen. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57652
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Do not return an error. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50398
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Alexandre Julliard authored
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Alexandre Julliard authored
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For example, when GPU 1 has adapter 1 and GPU 2 has adapter 2, without this fix, the `adapter` variable in the for loop is always zero when forming GDI display names \\.\DISPLAY* because these two adapters are on different GPUs. Thus "\\.\DISPLAY1" is incorrectly passed to xrandr14_get_id() for the second adapter and eventually gets the wrong current display mode for the second adapter. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57610
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Fixes 8375e6c8
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- Jan 10, 2025
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Alexandre Julliard authored
Introduced in 5204622e. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57077
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Jan 09, 2025
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Fixes: 50047002
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Since 895ca2ed, we're not telling Win32 side of the fact the window moved offscreen. This means any SetWindowPos sent afterwards has potential to resync the Window and "put it on screen again", even if such operation has SWP_NOMOVE or SWP_NOSIZE. This causes some fullscreen apps to follow the workspace/desktop instead of remaining offscreen. Fixes a regression introduced by 895ca2ed. Signed-off-by:
Gabriel Ivăncescu <gabrielopcode@gmail.com>
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This avoids a hang where samples are queued after the thread is exited due to receiving EOS, but the thread is no longer processing samples. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57632 Signed-off-by:
Connor McAdams <cmcadams@codeweavers.com>
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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My editor was complaining about this even if bison seems to accept it.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57566 Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru>
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Signed-off-by:
Dmitry Timoshkov <dmitry@baikal.ru>
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- Jan 08, 2025
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Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57649 Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57570 Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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Signed-off-by:
Eric Pouech <epouech@codeweavers.com>
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