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Jason Beetham
wine
Commits
8362da15
Commit
8362da15
authored
25 years ago
by
Peter Hunnisett
Committed by
Alexandre Julliard
25 years ago
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Updated documentation.
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documentation/status/directplay
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8362da15
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@@ -31,10 +31,11 @@ TODO:
- (started)Implement mutual exclusion on object data for existing functions
- (done) Create and move to correct dll directories (dplay and dplayx)
- (done) Implement dplay in terms of dplayx
- (started) Need a better internal implementation for the objects which scales and
preferably doesn't involve casting structures (dplobby done)
- (started) More generic initialization and destruction helper methods based off
the chosen internal implementation (dplobby done)
- (done) Need a better internal implementation for the objects which scales and
preferably doesn't involve casting structures. Solution is a crude ctor/dtor
which can actually trap some runtime errors.
- (done) More generic initialization and destruction helper methods based off
the chosen internal implementation. Solution is a crude ctor/dtor.
- Use only windows routines where an equivalent is available
- (done) Fix wine dplay.h and dplobby.h header files to allow apps to create the ansi versions
- (started) Port some WineLib test programs using sdk programs (both C and C++ progs)
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@@ -45,6 +46,8 @@ TODO:
- Addition of DirectX 7.0 functionality for direct play (try to catch that moving train)
- bug fixes ;)
- Implement some WineLib test programs using sdk programs as a skeleton
- Change all RegEnumKey calls to RegEnumKeyEx and change enumeration pattern to allow
error handling.
Programs to make work:
- lserver.exe (from sdk)
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