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Jason Beetham
wine
Commits
0c91d0af
Commit
0c91d0af
authored
26 years ago
by
Lionel Ulmer
Committed by
Alexandre Julliard
26 years ago
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- updated documentation to be in sync with current code
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documentation/status/direct3D
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0c91d0af
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@@ -20,6 +20,19 @@ DirectDraw). Moreover, 99 % of the code in the Direct3D implementation
is 'device independant' (i.e. GLX / OSMesa / whatever), so that
changing to GLX will have only a minor impact on Direct3D's code.
Where to find Mesa :
--------------------
The home of Mesa should soon be http://www.mesa3d.org/
But for now, check http://www.ssec.wisc.edu/~brianp/Mesa.html
For precompiled RPMs, use AltaVista or FTPSearch, but I prefer to 'Use
the Source' :-)
WARNING : if you experience crashes in D3DTexture2_Load, see file
d3dtexture.c for a 'cure'. You could also patch your version of Mesa
or wait for version 3.2b (that should have the bug corrected).
Code structure
--------------
...
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@@ -30,22 +43,29 @@ Status
Some programs with which I tested the code :
* BOIDS.EXE (DX5.0) that comes with the 5.2 DirectX SDK : works
great. Only thing missing is the texturing and transparency on the
spinning gobes. Lighting seems to be a bit different than the Real
One.
* BOIDS.EXE (DX5.0) : works great. Only thing missing is the
texturing and transparency on the spinning gobes. Lighting seems to
be a bit different than the Real One.
* TWIST.EXE (DX3.0) : vertex transformation works as it
should. Texturing and lighting still off.
* Tomb Raider II (DX5.0) : works perfectly (but slowly). All the
calls needed to make TR2 work have been written.
* Jedi Knight (DX3.0) : does not start
* Shadow of the Empire demo (DX3.0) : runs but does not display
anything
* Shadow of the Empire demo (DX3.0) : displays a mangled intro screen
(only blue squares on the screen)
* Forsaken Demo : starts to work. Texturing is missing and it is
really really slow.
* Grim Fandango (DX ?, seems to be 3.0 !!) : does not start.
TODO
----
*
finish working on
Execute Buffers (i.e. Direct3D 3.0)
*
work on optimizing
Execute Buffers (i.e. Direct3D 3.0)
* real GLX implementation (will need a complete rewrite of DirectDraw
also) to have 3DFx support
* restructuration of all the DDRAW.DLL (put that in the dll
...
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@@ -58,4 +78,4 @@ TODO
--
Lionel Ulmer - ulmer@directprovider.net
Last updated :
Sun
Jan 1
0
1999
Last updated :
Tue
Jan 1
9
1999
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