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Replaced all the Mesa specific code by GLX code. Should work now on
any OpenGL implementation.
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- documentation/status/direct3D 30 additions, 24 deletionsdocumentation/status/direct3D
- graphics/d3d_private.h 19 additions, 0 deletionsgraphics/d3d_private.h
- graphics/d3dcommon.c 4 additions, 0 deletionsgraphics/d3dcommon.c
- graphics/d3ddevices.c 133 additions, 2 deletionsgraphics/d3ddevices.c
- graphics/d3dexecutebuffer.c 3 additions, 0 deletionsgraphics/d3dexecutebuffer.c
- graphics/d3dlight.c 4 additions, 0 deletionsgraphics/d3dlight.c
- graphics/d3dmaterial.c 2 additions, 0 deletionsgraphics/d3dmaterial.c
- graphics/d3dtexture.c 14 additions, 0 deletionsgraphics/d3dtexture.c
- graphics/d3dviewport.c 3 additions, 1 deletiongraphics/d3dviewport.c
- graphics/ddraw.c 26 additions, 4 deletionsgraphics/ddraw.c
- graphics/ddraw_private.h 3 additions, 0 deletionsgraphics/ddraw_private.h
- include/wine_gl.h 1 addition, 0 deletionsinclude/wine_gl.h
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