- Jun 05, 2015
-
-
- Jun 04, 2015
-
-
Alexandre Julliard authored
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Jun 03, 2015
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Core contexts don't support clamping the point size to GL_POINT_SIZE_MIN / GL_POINT_SIZE_MAX. Incidentally this mostly fixes per-vertex point sizes for vertex shader version 1 and 2.
-
-
-
-
Alexandre Julliard authored
-