- Jun 22, 2015
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Based on patch by Huw Davies.
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- Jun 19, 2015
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It's unnecessary since the vertex shader is going to change and shader_glsl_select() flags all the constants used by the shader anyway.
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net: WriteFile should output the number of bytes in the char array, not the length of the WCHAR array.
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- Jun 18, 2015
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