- Aug 06, 2009
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Some systems don't have a gsm.h, so try including gsm/gsm.h first
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- Aug 05, 2009
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Spotted by Chris Ahrendt.
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shell32: Make the tests of the value returned from function SHGetFileInfoA more strick, fix wine to pass the tests.
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Alexandre Julliard authored
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Alexandre Julliard authored
Many games set the LARGE_ADDRESS_AWARE flag but don't pass the appropriate flags to d3dx9 to make it cope with it.
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Alexandre Julliard authored
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Anisotropy and texture filters are orthogonal in GL. In D3D D3DTEXF_ANISOTROPIC just selects the best (linear) filter type and enables anisotropy.
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This is already initialized to an appropriate value in basetexture_init(). Also fix the indentation while we're at it.
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