- Jun 15, 2006
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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handle non-vertex, non-table fog.
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- Implemented: D3DSIO_SGN, LOOP, ENDLOOP, LOGP, LIT, DST, SINCOS - Process instruction-based modifiers (function existed, it just wasn't being called) - Add loop checking to register maps. - Renamed "sng" to "sgn" for D3DSIO_SGN - it's not handled anywhere except for GLSL, so won't matter.
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based on documentation by Mike McCormack.
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as CoUnmarshalInterface may have advanced the stream, even if it failed.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Replace toupper/tolower with CharUpper/CharLower functions.
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- Jun 14, 2006
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IMAGE_FILE_RELOCS_STRIPPED flag instead of a zero sized relocations section. This fixes loading of resource-only DLLs that have a load-address of 0x400000.
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create_element instead of create_basic_node.
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