- Apr 15, 2013
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D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
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This mostly affects the initial placement of the VBO. If an application really does use a static buffer as if it was a dynamic one the driver is likely to migrate it out of VRAM anyway, we shouldn't penalize more well-behaved applications for that.
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- Apr 12, 2013
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- Apr 11, 2013
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