- Aug 04, 2006
-
-
-
After drawing from a vertex array we should disable them, to prevent the next draw calls from potentially reading past their ends. This also moves the disabling of vertex attrib arrays (for shaders) into its own function.
-
- Aug 03, 2006
-
-
-
riched20: Make EM_LINELENGTH work correctly for non-final paragraphs containing exactly one screen line.
-
-
-
-
Otherwise, an IStream_SetSize call followed by an IStream_Read call could fail with STG_E_DOCFILECORRUPT.
-
-
-
-
-
-
-
Alexandre Julliard authored
-
-
-
-
-
Alexandre Julliard authored
It has a tendency to trigger X11 bugs, and it's not really useful anyway.
-
-
-
-
-
This lets ddraw dlls built on a machine with OpenGL present run on other machines that may not have the OpenGL libraries installed.
-
-
-
-
Alexandre Julliard authored
-
-
- Aug 02, 2006
-
-
-
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
-
-
-
anybody had any doubts about what they actually do.
-