- Sep 26, 2017
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Signed-off-by:
Vincent Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Vincent Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Vincent Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Vincent Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Vincent Povirk <vincent@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- Sep 25, 2017
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Fabian Maurer <dark.shadow4@web.de> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Andrew Eikum <aeikum@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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This object will take multiple inputs, no need to re-create it for every IAudioClient. Signed-off-by:
Andrew Eikum <aeikum@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Jacek Caban <jacek@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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This fixes random crashes when exiting Chromium or shutting down CEF. It is similar to 7a114203, just for pipes. Signed-off-by:
Stefan Dösinger <stefan@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard authored
Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Hugh McMaster <hugh.mcmaster@outlook.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Fabian Maurer <dark.shadow4@web.de> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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This slightly simplifies the implementation of bitmap brushes, since the render target transformation no longer needs to be undone. More importantly, it does the same for gradient brushes. Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Branches inside shaders aren't free, but in the long term avoiding switching between shaders is probably worth it for D2D. As an added benefit, this makes bitmap brushes and opacity brushes work with bezier geometry. Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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As in the Direct3D tests. Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- Sep 22, 2017
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Signed-off-by:
Fabian Maurer <dark.shadow4@web.de> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Fabian Maurer <dark.shadow4@web.de> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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