- May 09, 2017
-
-
Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
This opcode may contain various types of additional data, e.g. shader messages produced by the HLSL printf() function. It can generally be safely ignored. Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
D3D11 supports 32 buffers. Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
- May 08, 2017
-
-
... rather than whether it currently has one. This is for OpenGLSurfaceMode=behind. In that mode, we need to make the window transparent wherever a GL-rendered view should not be clipped by GDI-rendered children or sibling views. Some apps attach a GL context to the view only temporarily, do some rendering, and then detach it. But the GL surface remains, with the rendered graphics. In order for those to show, the window needs to remain transparent even though none of its views has a GL context currently attached. Signed-off-by:
Ken Thomases <ken@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
The -fire method called by the display link callback also synchronizes on self (while accessing the windows array). Display link operations use a lock to synchronize, too, and it's held while the callback is running. Signed-off-by:
Ken Thomases <ken@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Owen Rudge <orudge@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Owen Rudge <orudge@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Owen Rudge <orudge@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Owen Rudge <orudge@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup(). Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
We always use interfaces blocks for SM4+ shaders. Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
We declare min(vec4_varyings(4, gl_info), input_count) shader outputs. Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
We want to always use the same name for input and output blocks in order to make matching between different shader types easier. This will be helpful for tessellation shaders. This commit changes the input and output blocks for geometry shaders to the following definitions: in shader_in_out { vec4 reg[n]; } shader_in[]; out shader_in_out { vec4 reg[n]; } shader_out; Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Björn Bidar <theodorstormgrade@gmail.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by:
Hans Leidekker <hans@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Hans Leidekker <hans@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
- May 07, 2017
-
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Piotr Caban <piotr@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Paul Gofman <gofmanp@gmail.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Paul Gofman <gofmanp@gmail.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Paul Gofman <gofmanp@gmail.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-
Signed-off-by:
Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
-