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Alexey Alyaev
wine
Commits
e2f83db0
Commit
e2f83db0
authored
15 years ago
by
Stefan Dösinger
Committed by
Alexandre Julliard
15 years ago
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d3d8: Test buffer lock flags.
parent
8912b372
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dlls/d3d8/tests/Makefile.in
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-0
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dlls/d3d8/tests/Makefile.in
dlls/d3d8/tests/buffer.c
+135
-0
135 additions, 0 deletions
dlls/d3d8/tests/buffer.c
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136 additions
and
0 deletions
dlls/d3d8/tests/Makefile.in
+
1
−
0
View file @
e2f83db0
...
...
@@ -7,6 +7,7 @@ IMPORTS = user32 kernel32
CTESTS
=
\
d3d8_main.c
\
buffer.c
\
device.c
\
stateblock.c
\
surface.c
\
...
...
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dlls/d3d8/tests/buffer.c
0 → 100644
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e2f83db0
/*
* Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include
<d3d8.h>
#include
"wine/test.h"
static
HWND
create_window
(
void
)
{
WNDCLASS
wc
=
{
0
};
wc
.
lpfnWndProc
=
DefWindowProc
;
wc
.
lpszClassName
=
"d3d8_test_wc"
;
RegisterClass
(
&
wc
);
return
CreateWindow
(
"d3d8_test_wc"
,
"d3d8_test"
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
}
static
IDirect3DDevice8
*
init_d3d8
(
HMODULE
d3d8_handle
)
{
IDirect3D8
*
(
__stdcall
*
d3d8_create
)(
UINT
SDKVersion
)
=
0
;
IDirect3D8
*
d3d8_ptr
=
0
;
IDirect3DDevice8
*
device_ptr
=
0
;
D3DPRESENT_PARAMETERS
present_parameters
;
D3DDISPLAYMODE
d3ddm
;
HRESULT
hr
;
d3d8_create
=
(
void
*
)
GetProcAddress
(
d3d8_handle
,
"Direct3DCreate8"
);
ok
(
d3d8_create
!=
NULL
,
"Failed to get address of Direct3DCreate8
\n
"
);
if
(
!
d3d8_create
)
return
NULL
;
d3d8_ptr
=
d3d8_create
(
D3D_SDK_VERSION
);
if
(
!
d3d8_ptr
)
{
skip
(
"could not create D3D8
\n
"
);
return
NULL
;
}
IDirect3D8_GetAdapterDisplayMode
(
d3d8_ptr
,
D3DADAPTER_DEFAULT
,
&
d3ddm
);
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
create_window
();
present_parameters
.
SwapEffect
=
D3DSWAPEFFECT_DISCARD
;
present_parameters
.
BackBufferFormat
=
d3ddm
.
Format
;
hr
=
IDirect3D8_CreateDevice
(
d3d8_ptr
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
NULL
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device_ptr
);
if
(
FAILED
(
hr
))
{
skip
(
"could not create device, IDirect3D8_CreateDevice returned %#x
\n
"
,
hr
);
return
NULL
;
}
return
device_ptr
;
}
static
void
lock_flag_test
(
IDirect3DDevice8
*
device
)
{
HRESULT
hr
;
IDirect3DVertexBuffer8
*
buffer
;
unsigned
int
i
;
BYTE
*
data
;
const
struct
{
DWORD
flags
;
const
char
*
debug_string
;
HRESULT
result
;
}
test_data
[]
=
{
{
D3DLOCK_READONLY
,
"D3DLOCK_READONLY"
,
D3D_OK
},
{
D3DLOCK_DISCARD
,
"D3DLOCK_DISCARD"
,
D3D_OK
},
{
D3DLOCK_NOOVERWRITE
,
"D3DLOCK_NOOVERWRITE"
,
D3D_OK
},
{
D3DLOCK_NOOVERWRITE
|
D3DLOCK_DISCARD
,
"D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD"
,
D3D_OK
},
{
D3DLOCK_NOOVERWRITE
|
D3DLOCK_READONLY
,
"D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY"
,
D3D_OK
},
{
D3DLOCK_READONLY
|
D3DLOCK_DISCARD
,
"D3DLOCK_READONLY | D3DLOCK_DISCARD"
,
D3D_OK
},
/* Completely bogous flags aren't an error */
{
0xdeadbeef
,
"0xdeadbeef"
,
D3D_OK
},
};
hr
=
IDirect3DDevice8_CreateVertexBuffer
(
device
,
1024
,
D3DUSAGE_DYNAMIC
,
0
,
D3DPOOL_DEFAULT
,
&
buffer
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_CreateBuffer failed, 0x%08x
\n
"
,
hr
);
for
(
i
=
0
;
i
<
(
sizeof
(
test_data
)
/
sizeof
(
*
test_data
));
i
++
)
{
hr
=
IDirect3DVertexBuffer8_Lock
(
buffer
,
0
,
0
,
&
data
,
test_data
[
i
].
flags
);
ok
(
hr
==
test_data
[
i
].
result
,
"Lock flags %s returned 0x%08x, expected 0x%08x
\n
"
,
test_data
[
i
].
debug_string
,
hr
,
test_data
[
i
].
result
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DVertexBuffer8_Unlock
(
buffer
);
ok
(
hr
==
D3D_OK
,
"IDirect3DVertexBuffer8_Unlock failed, 0x%08x
\n
"
,
hr
);
}
}
IDirect3DVertexBuffer8_Release
(
buffer
);
}
START_TEST
(
buffer
)
{
IDirect3DDevice8
*
device_ptr
;
ULONG
refcount
;
HMODULE
d3d8_handle
=
0
;
d3d8_handle
=
LoadLibraryA
(
"d3d8.dll"
);
if
(
!
d3d8_handle
)
{
skip
(
"Could not load d3d8.dll
\n
"
);
return
;
}
device_ptr
=
init_d3d8
(
d3d8_handle
);
if
(
!
device_ptr
)
return
;
lock_flag_test
(
device_ptr
);
refcount
=
IDirect3DDevice8_Release
(
device_ptr
);
ok
(
!
refcount
,
"Device has %u references left
\n
"
,
refcount
);
}
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