wined3d: Enforce a stable texture units mapping.
The GLSL shader backend hardcodes the sampler uniforms at program link time, it can't handle a change in the mapping between draws with the same shader program. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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