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Commit d6c81466 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard
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wined3d: Enforce a stable texture units mapping.


The GLSL shader backend hardcodes the sampler uniforms at program link
time, it can't handle a change in the mapping between draws with the
same shader program.

Signed-off-by: default avatarMatteo Bruni <mbruni@codeweavers.com>
Signed-off-by: default avatarHenri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard's avatarAlexandre Julliard <julliard@winehq.org>
parent 750dc790
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