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d3d11: Ensure sampler max_lod is >= min_lod.
A maximum level of detail smaller than the minimum is poorly defined in OpenGL and D3D, and disallowed by Vulkan. Found by the Vulkan validation layers. Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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