-
- Downloads
wined3d: Load unordered access resources before binding shader resources.
Loading a texture might invalidate shader resource view bindings. Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
Please register or sign in to comment