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d3d11: Set resource access based on usage and CPU access flags.
Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- dlls/d3d10core/tests/device.c 8 additions, 8 deletionsdlls/d3d10core/tests/device.c
- dlls/d3d11/buffer.c 1 addition, 3 deletionsdlls/d3d11/buffer.c
- dlls/d3d11/d3d11_private.h 1 addition, 0 deletionsdlls/d3d11/d3d11_private.h
- dlls/d3d11/tests/d3d11.c 4 additions, 4 deletionsdlls/d3d11/tests/d3d11.c
- dlls/d3d11/texture.c 4 additions, 4 deletionsdlls/d3d11/texture.c
- dlls/d3d11/utils.c 15 additions, 0 deletionsdlls/d3d11/utils.c
- dlls/d3d8/volume.c 2 additions, 0 deletionsdlls/d3d8/volume.c
- dlls/d3d9/volume.c 2 additions, 0 deletionsdlls/d3d9/volume.c
- dlls/wined3d/resource.c 1 addition, 1 deletiondlls/wined3d/resource.c
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