-
- Downloads
wined3d: Avoid read-to-read resource barriers.
Guard against the most recent write operation instead. Accumulate read bindings to a) not issue unnecessary barriers when a resource has multiple read-only usages, and b) synchronize with all previous read bindings when writing. This is motivated by an issue where a program using a single buffer to store both indices and vertex attributes causes superfluous barriers on each draw call. Signed-off-by:Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
Loading
Please register or sign in to comment