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wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture stages and the maximum number of simultaneous textures. In the current code that's the same, but in a later patch that will be separated, since a texture stage doesn't have to reference an actual texture. Also, shaders can access a larger number of samplers than the number of texture units the fixed function pipeline can access.
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- dlls/wined3d/device.c 16 additions, 16 deletionsdlls/wined3d/device.c
- dlls/wined3d/directx.c 7 additions, 3 deletionsdlls/wined3d/directx.c
- dlls/wined3d/drawprim.c 3 additions, 3 deletionsdlls/wined3d/drawprim.c
- dlls/wined3d/stateblock.c 20 additions, 24 deletionsdlls/wined3d/stateblock.c
- dlls/wined3d/wined3d_private.h 2 additions, 2 deletionsdlls/wined3d/wined3d_private.h
- include/wine/wined3d_gl.h 2 additions, 0 deletionsinclude/wine/wined3d_gl.h
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