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Commit a54e36ad authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard
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wined3d: Texture limits fixes.

GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
parent f40dd763
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