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d3d11: Don't grab wined3d lock for reference decrementing functions.
Except wined3d_texture_decref(). Signed-off-by:Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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- dlls/d3d11/async.c 0 additions, 4 deletionsdlls/d3d11/async.c
- dlls/d3d11/buffer.c 0 additions, 2 deletionsdlls/d3d11/buffer.c
- dlls/d3d11/device.c 0 additions, 4 deletionsdlls/d3d11/device.c
- dlls/d3d11/inputlayout.c 0 additions, 4 deletionsdlls/d3d11/inputlayout.c
- dlls/d3d11/shader.c 0 additions, 21 deletionsdlls/d3d11/shader.c
- dlls/d3d11/state.c 0 additions, 14 deletionsdlls/d3d11/state.c
- dlls/d3d11/view.c 0 additions, 16 deletionsdlls/d3d11/view.c
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