d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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Signed-off-by:Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>