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wined3d: More flow control instructions
- Implement if, else, endif, rep, endrep, break - Implement ifc, breakc, using undocumented comparison bits in the instruction token - Fix bug in main loop processing of codes with no dst token - Fix bug in GLSL output modifier processing of codes with no dst token - Fix bug in loop implementation (src1 contains the integer data, src0 is aL) - Add versioning for all the instructions above, and remove GLSL_REQUIRED thing, which is useless and should be removed from all opcodes in general.
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- dlls/wined3d/baseshader.c 27 additions, 12 deletionsdlls/wined3d/baseshader.c
- dlls/wined3d/glsl_shader.c 79 additions, 12 deletionsdlls/wined3d/glsl_shader.c
- dlls/wined3d/pixelshader.c 10 additions, 10 deletionsdlls/wined3d/pixelshader.c
- dlls/wined3d/vertexshader.c 10 additions, 10 deletionsdlls/wined3d/vertexshader.c
- dlls/wined3d/wined3d_private.h 21 additions, 1 deletiondlls/wined3d/wined3d_private.h
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