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d3d10/effect: Use SamplerState.Texture when setting shader resources.
Signed-off-by:Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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