- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0) - added stretching to Blt function
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- configure 130 additions, 87 deletionsconfigure
- configure.in 2 additions, 0 deletionsconfigure.in
- documentation/status/direct3D 55 additions, 0 deletionsdocumentation/status/direct3D
- documentation/status/directdraw 1 addition, 1 deletiondocumentation/status/directdraw
- graphics/Makefile.in 7 additions, 0 deletionsgraphics/Makefile.in
- graphics/d3d_private.h 110 additions, 0 deletionsgraphics/d3d_private.h
- graphics/d3dcommon.c 185 additions, 0 deletionsgraphics/d3dcommon.c
- graphics/d3ddevices.c 1499 additions, 0 deletionsgraphics/d3ddevices.c
- graphics/d3dexecutebuffer.c 578 additions, 0 deletionsgraphics/d3dexecutebuffer.c
- graphics/d3dlight.c 260 additions, 0 deletionsgraphics/d3dlight.c
- graphics/d3dmaterial.c 251 additions, 0 deletionsgraphics/d3dmaterial.c
- graphics/d3dtexture.c 200 additions, 0 deletionsgraphics/d3dtexture.c
- graphics/d3dviewport.c 350 additions, 0 deletionsgraphics/d3dviewport.c
- graphics/ddraw.c 298 additions, 82 deletionsgraphics/ddraw.c
- include/acconfig.h 2 additions, 0 deletionsinclude/acconfig.h
- include/config.h.in 3 additions, 0 deletionsinclude/config.h.in
- include/d3d.h 1054 additions, 17 deletionsinclude/d3d.h
- include/wine_gl.h 32 additions, 0 deletionsinclude/wine_gl.h
- multimedia/dsound.c 21 additions, 21 deletionsmultimedia/dsound.c
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