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d3dx9: Don't pass usage flags when creating temporary texture
Some usage flags require D3DPOOL_DEFAULT (and not D3DPOOL_SYSTEMMEM), and the usage of texture being created is overall not related to intermediate buffer texture usage. If texture being created has D3DUSAGE_AUTOGENMIPMAP, updating it from non autogenerated mipmap should be fine according to MSDN (IDirect3DDevice9::UpdateTexture). Signed-off-by:Paul Gofman <gofmanp@gmail.com> Signed-off-by:
Matteo Bruni <mbruni@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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