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Commit 52ab9e38 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard
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wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.

The idea is to make it clear that wined3d_texture_load is responsible
for checking the color key for changes. Once we can do color keying in
the shader we also have one place where we can disable the surface
conversion.
parent e53d22b0
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