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Commit 4fbe97e5 authored by Jason Green's avatar Jason Green Committed by Alexandre Julliard
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wined3d: Fix a few GLSL shader instruction translations.

This fixes the translations for a few instructions in GLSL and allows
Cubemap sampling in pixel shaders < 2.0.  It makes some of the
lighting on textures in Half Life 2 look better, including some of the
water effects.  It's not perfect yet, but much closer now.
parent 2f0e714a
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