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wined3d: Store actual GL_MAX_TEXTURE_IMAGE_UNITS in "fragment_samplers".
Signed-off-by:Józef Kucia <jkucia@codeweavers.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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