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Alexey Alyaev
wine
Commits
27088716
Commit
27088716
authored
19 years ago
by
Oliver Stieber
Committed by
Alexandre Julliard
19 years ago
Browse files
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Plain Diff
Added relay tracing to texture.
parent
f97cf3d7
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1 changed file
dlls/d3d9/texture.c
+20
-1
20 additions, 1 deletion
dlls/d3d9/texture.c
with
20 additions
and
1 deletion
dlls/d3d9/texture.c
+
20
−
1
View file @
27088716
...
...
@@ -67,72 +67,86 @@ ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
HRESULT
WINAPI
IDirect3DTexture9Impl_GetDevice
(
LPDIRECT3DTEXTURE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource9Impl_GetDevice
((
LPDIRECT3DRESOURCE9
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_SetPrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_GetPrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_FreePrivateData
(
LPDIRECT3DTEXTURE9
iface
,
REFGUID
refguid
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_SetPriority
(
LPDIRECT3DTEXTURE9
iface
,
DWORD
PriorityNew
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_GetPriority
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
}
void
WINAPI
IDirect3DTexture9Impl_PreLoad
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
}
D3DRESOURCETYPE
WINAPI
IDirect3DTexture9Impl_GetType
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
}
/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD
WINAPI
IDirect3DTexture9Impl_SetLOD
(
LPDIRECT3DTEXTURE9
iface
,
DWORD
LODNew
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_GetLOD
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
}
DWORD
WINAPI
IDirect3DTexture9Impl_GetLevelCount
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType
(
LPDIRECT3DTEXTURE9
iface
,
D3DTEXTUREFILTERTYPE
FilterType
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetAutoGenFilterType
(
This
->
wineD3DTexture
,
FilterType
);
}
D3DTEXTUREFILTERTYPE
WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetAutoGenFilterType
(
This
->
wineD3DTexture
);
}
void
WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels
(
LPDIRECT3DTEXTURE9
iface
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GenerateMipSubLevels
(
This
->
wineD3DTexture
);
}
...
...
@@ -142,6 +156,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
WINED3DSURFACE_DESC
wined3ddesc
;
UINT
tmpInt
=
-
1
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc
.
Format
=
&
pDesc
->
Format
;
...
...
@@ -160,8 +175,9 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
HRESULT
WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel
(
LPDIRECT3DTEXTURE9
iface
,
UINT
Level
,
IDirect3DSurface9
**
ppSurfaceLevel
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
hrc
=
IWineD3DTexture_GetSurfaceLevel
(
This
->
wineD3DTexture
,
Level
,
&
mySurface
);
if
(
hrc
==
D3D_OK
&&
NULL
!=
ppSurfaceLevel
)
{
IWineD3DSurface_GetParent
(
mySurface
,
(
IUnknown
**
)
ppSurfaceLevel
);
...
...
@@ -172,16 +188,19 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, U
HRESULT
WINAPI
IDirect3DTexture9Impl_LockRect
(
LPDIRECT3DTEXTURE9
iface
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
pLockedRect
,
pRect
,
Flags
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_UnlockRect
(
LPDIRECT3DTEXTURE9
iface
,
UINT
Level
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
}
HRESULT
WINAPI
IDirect3DTexture9Impl_AddDirtyRect
(
LPDIRECT3DTEXTURE9
iface
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DTexture9Impl
*
This
=
(
IDirect3DTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
}
...
...
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