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Alexey Alyaev
wine
Commits
0aacfd68
Commit
0aacfd68
authored
2 years ago
by
Paul Gofman
Committed by
Alexandre Julliard
2 years ago
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include: Add windows.gaming.ui.idl.
parent
33617af8
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include/Makefile.in
+1
-0
1 addition, 0 deletions
include/Makefile.in
include/windows.gaming.ui.idl
+57
-0
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include/windows.gaming.ui.idl
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and
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include/Makefile.in
+
1
−
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View file @
0aacfd68
...
...
@@ -800,6 +800,7 @@ SOURCES = \
windows.gaming.input.custom.idl
\
windows.gaming.input.forcefeedback.idl
\
windows.gaming.input.idl
\
windows.gaming.ui.idl
\
windows.globalization.idl
\
windows.h
\
windows.media.closedcaptioning.idl
\
...
...
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include/windows.gaming.ui.idl
0 → 100644
+
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0aacfd68
/*
*
Copyright
2022
Paul
Gofman
for
CodeWeavers
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
*
License
as
published
by
the
Free
Software
Foundation
; either
*
version
2.1
of
the
License
,
or
(
at
your
option
)
any
later
version
.
*
*
This
library
is
distributed
in
the
hope
that
it
will
be
useful
,
*
but
WITHOUT
ANY
WARRANTY
; without even the implied warranty of
*
MERCHANTABILITY
or
FITNESS
FOR
A
PARTICULAR
PURPOSE
.
See
the
GNU
*
Lesser
General
Public
License
for
more
details
.
*
*
You
should
have
received
a
copy
of
the
GNU
Lesser
General
Public
*
License
along
with
this
library
; if not, write to the Free Software
*
Foundation
,
Inc
.
,
51
Franklin
St
,
Fifth
Floor
,
Boston
,
MA
02110
-
1301
,
USA
*/
#
ifdef
__WIDL__
#
pragma
winrt
ns_prefix
#
endif
#
ifndef
DO_NO_IMPORTS
import
"inspectable.idl"
;
import
"eventtoken.idl"
;
import
"windowscontracts.idl"
;
import
"windows.foundation.idl"
;
#
endif
namespace
Windows
.
Gaming.UI
{
runtimeclass
GameBar
;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
2.0
),
exclusiveto
(
Windows
.
Gaming.UI.GameBar)
,
uuid
(
1
db9a292
-
cc78
-
4173
-
be45
-
b61e67283ea7
)
]
interface
IGameBarStatics
:
IInspectable
{
[
eventadd
]
HRESULT
VisibilityChanged
(
[
in
]
Windows
.
Foundation.EventHandler<IInspectable
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
VisibilityChanged
(
[
in
]
EventRegistrationToken
token
)
;
[
eventadd
]
HRESULT
IsInputRedirectedChanged
(
[
in
]
Windows
.
Foundation.EventHandler<IInspectable
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
IsInputRedirectedChanged
(
[
in
]
EventRegistrationToken
token
)
;
[
propget
]
HRESULT
Visible
(
[
out
,
retval
]
boolean
*
value
)
;
[
propget
]
HRESULT
IsInputRedirected
(
[
out
,
retval
]
boolean
*
value
)
;
}
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
2.0
),
marshaling_behavior
(
agile
),
static
(
Windows
.
Gaming.UI.IGameBarStatics
,
Windows
.
Foundation.UniversalApiContract
,
2.0
),
threading
(
both
)
]
runtimeclass
GameBar
{
}
}
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