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Alexey Alyaev
wine
Commits
0a9857f4
Commit
0a9857f4
authored
16 years ago
by
Henri Verbeet
Committed by
Alexandre Julliard
16 years ago
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d3d10: Add the ID3D10EffectConstantBuffer interface.
parent
b55c0310
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include/d3d10effect.h
+39
-0
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include/d3d10effect.h
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include/d3d10effect.h
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0a9857f4
...
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@@ -98,4 +98,43 @@ DECLARE_INTERFACE(ID3D10EffectVariable)
};
#undef INTERFACE
DEFINE_GUID
(
IID_ID3D10EffectConstantBuffer
,
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,
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,
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,
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,
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,
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,
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,
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,
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);
#define INTERFACE ID3D10EffectConstantBuffer
DECLARE_INTERFACE_
(
ID3D10EffectConstantBuffer
,
ID3D10EffectVariable
)
{
/* ID3D10EffectVariable methods */
STDMETHOD_
(
BOOL
,
IsValid
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectType
*
,
GetType
)(
THIS
)
PURE
;
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_EFFECT_VARIABLE_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetAnnotationByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetAnnotationByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetMemberByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetMemberByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetMemberBySemantic
)(
THIS_
LPCSTR
semantic
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVariable
*
,
GetElement
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectConstantBuffer
*
,
GetParentConstantBuffer
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectScalarVariable
*
,
AsScalar
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectVectorVariable
*
,
AsVector
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectMatrixVariable
*
,
AsMatrix
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectStringVariable
*
,
AsString
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectShaderResourceVariable
*
,
AsShaderResource
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectRenderTargetViewVariable
*
,
AsRenderTargetView
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectDepthStencilViewVariable
*
,
AsDepthStencilView
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectConstantBuffer
*
,
AsConstantBuffer
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectShaderVariable
*
,
AsShader
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectBlendVariable
*
,
AsBlend
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectDepthStencilVariable
*
,
AsDepthStencil
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectRasterizerVariable
*
,
AsRasterizer
)(
THIS
)
PURE
;
STDMETHOD_
(
struct
ID3D10EffectSamplerVariable
*
,
AsSampler
)(
THIS
)
PURE
;
STDMETHOD
(
SetRawValue
)(
THIS_
void
*
data
,
UINT
offset
,
UINT
count
)
PURE
;
STDMETHOD
(
GetRawValue
)(
THIS_
void
*
data
,
UINT
offset
,
UINT
count
)
PURE
;
/* ID3D10EffectConstantBuffer methods */
STDMETHOD
(
SetConstantBuffer
)(
THIS_
ID3D10Buffer
*
buffer
)
PURE
;
STDMETHOD
(
GetConstantBuffer
)(
THIS_
ID3D10Buffer
**
buffer
)
PURE
;
STDMETHOD
(
SetTextureBuffer
)(
THIS_
ID3D10ShaderResourceView
*
view
)
PURE
;
STDMETHOD
(
GetTextureBuffer
)(
THIS_
ID3D10ShaderResourceView
**
view
)
PURE
;
};
#undef INTERFACE
#endif
/* __WINE_D3D10EFFECT_H */
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