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wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the render target is unmodified.
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- dlls/wined3d/arb_program_shader.c 2 additions, 2 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/context.c 22 additions, 8 deletionsdlls/wined3d/context.c
- dlls/wined3d/device.c 3 additions, 0 deletionsdlls/wined3d/device.c
- dlls/wined3d/shader.c 6 additions, 1 deletiondlls/wined3d/shader.c
- dlls/wined3d/wined3d_private.h 3 additions, 1 deletiondlls/wined3d/wined3d_private.h
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