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Add the wined3d dll for beginning a cleaner d3d architecture that will
contain the shared openGL code needed for all wine direct3d implementations.
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- configure 2 additions, 1 deletionconfigure
- configure.ac 1 addition, 0 deletionsconfigure.ac
- dlls/Makefile.in 13 additions, 1 deletiondlls/Makefile.in
- dlls/make_dlls 1 addition, 0 deletionsdlls/make_dlls
- dlls/wined3d/.cvsignore 4 additions, 0 deletionsdlls/wined3d/.cvsignore
- dlls/wined3d/Makefile.in 16 additions, 0 deletionsdlls/wined3d/Makefile.in
- dlls/wined3d/vertexshader.c 844 additions, 0 deletionsdlls/wined3d/vertexshader.c
- dlls/wined3d/wined3d.spec 1 addition, 0 deletionsdlls/wined3d/wined3d.spec
- dlls/wined3d/wined3d_main.c 41 additions, 0 deletionsdlls/wined3d/wined3d_main.c
- dlls/wined3d/wined3d_private.h 89 additions, 0 deletionsdlls/wined3d/wined3d_private.h
- include/wine/wined3d_gl.h 58 additions, 0 deletionsinclude/wine/wined3d_gl.h
- include/wine/wined3d_interface.h 118 additions, 0 deletionsinclude/wine/wined3d_interface.h
- include/wine/wined3d_types.h 100 additions, 0 deletionsinclude/wine/wined3d_types.h
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