d3d9: Don't store currently used textures in the d3d9 device.
The texture tracking in d3d9 was not correct for applications using stateblocks. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Loading
Please register or sign in to comment