Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
wine
Manage
Activity
Members
Labels
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Terraform modules
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Robin Kertels
wine
Commits
6fff4b9e
Commit
6fff4b9e
authored
12 years ago
by
Józef Kucia
Committed by
Alexandre Julliard
12 years ago
Browse files
Options
Downloads
Patches
Plain Diff
d3dx9/tests: Add tests for setting matrix shader constants.
parent
fbba7434
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
dlls/d3dx9_36/tests/shader.c
+174
-0
174 additions, 0 deletions
dlls/d3dx9_36/tests/shader.c
with
174 additions
and
0 deletions
dlls/d3dx9_36/tests/shader.c
+
174
−
0
View file @
6fff4b9e
...
...
@@ -122,6 +122,40 @@ static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
{
"imatrix2x3"
,
D3DXRS_FLOAT4
,
4
,
3
,
D3DXPC_MATRIX_ROWS
,
D3DXPT_INT
,
2
,
3
,
1
,
0
,
24
,
NULL
},
{
"fmatrix3x1"
,
D3DXRS_FLOAT4
,
7
,
1
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
3
,
1
,
1
,
0
,
12
,
NULL
}};
static
const
DWORD
ctab_matrices2
[]
=
{
0xfffe0200
,
/* vs_2_0 */
0x0058fffe
,
FCC_CTAB
,
/* CTAB comment */
0x0000001c
,
0x0000012b
,
0xfffe0200
,
0x00000006
,
0x0000001c
,
0x00000100
,
/* Header */
0x00000124
,
0x00000094
,
0x00070002
,
0x00000003
,
0x0000009c
,
0x00000000
,
/* Constant 1 desc (c2x3) */
0x000000ac
,
0x000d0002
,
0x00000002
,
0x000000b4
,
0x00000000
,
/* Constant 2 desc (c3x2) */
0x000000c4
,
0x000a0002
,
0x00000003
,
0x000000cc
,
0x00000000
,
/* Constant 3 desc (c3x3) */
0x000000dc
,
0x000f0002
,
0x00000002
,
0x000000e4
,
0x00000000
,
/* Constant 4 desc (r2x3) */
0x000000f4
,
0x00040002
,
0x00000003
,
0x000000fc
,
0x00000000
,
/* Constant 5 desc (r3x2) */
0x0000010c
,
0x00000002
,
0x00000004
,
0x00000114
,
0x00000000
,
/* Constant 6 desc (r4x4) */
0x33783263
,
0xababab00
,
/* Constant 1 name */
0x00030003
,
0x00030002
,
0x00000001
,
0x00000000
,
/* Constant 1 type desc */
0x32783363
,
0xababab00
,
/* Constant 2 name */
0x00030003
,
0x00020003
,
0x00000001
,
0x00000000
,
/* Constant 2 type desc */
0x33783363
,
0xababab00
,
/* Constant 3 name */
0x00030003
,
0x00030003
,
0x00000001
,
0x00000000
,
/* Constant 3 type desc */
0x33783272
,
0xababab00
,
/* Constant 4 name */
0x00030002
,
0x00030002
,
0x00000001
,
0x00000000
,
/* Constant 4 type desc */
0x32783372
,
0xababab00
,
/* Constant 5 name */
0x00030002
,
0x00020003
,
0x00000001
,
0x00000000
,
/* Constant 5 type desc */
0x34783472
,
0xababab00
,
/* Constant 6 name */
0x00030002
,
0x00040004
,
0x00000001
,
0x00000000
,
/* Constant 6 type desc */
0x325f7376
,
0x4100305f
,
0x41414141
,
0x00414141
,
/* Target and Creator name */
0x0000ffff
};
/* END */
static
const
D3DXCONSTANT_DESC
ctab_matrices2_expected
[]
=
{
{
"c2x3"
,
D3DXRS_FLOAT4
,
7
,
3
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
2
,
3
,
1
,
0
,
24
,
NULL
},
{
"c3x2"
,
D3DXRS_FLOAT4
,
13
,
2
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
3
,
2
,
1
,
0
,
24
,
NULL
},
{
"c3x3"
,
D3DXRS_FLOAT4
,
10
,
3
,
D3DXPC_MATRIX_COLUMNS
,
D3DXPT_FLOAT
,
3
,
3
,
1
,
0
,
36
,
NULL
},
{
"r2x3"
,
D3DXRS_FLOAT4
,
15
,
2
,
D3DXPC_MATRIX_ROWS
,
D3DXPT_FLOAT
,
2
,
3
,
1
,
0
,
24
,
NULL
},
{
"r3x2"
,
D3DXRS_FLOAT4
,
4
,
3
,
D3DXPC_MATRIX_ROWS
,
D3DXPT_FLOAT
,
3
,
2
,
1
,
0
,
24
,
NULL
},
{
"r4x4"
,
D3DXRS_FLOAT4
,
0
,
4
,
D3DXPC_MATRIX_ROWS
,
D3DXPT_FLOAT
,
4
,
4
,
1
,
0
,
64
,
NULL
}};
static
const
DWORD
ctab_arrays
[]
=
{
0xfffe0300
,
/* vs_3_0 */
0x0052fffe
,
FCC_CTAB
,
/* CTAB comment */
...
...
@@ -515,6 +549,8 @@ static void test_constant_tables(void)
sizeof
(
ctab_basic_expected
)
/
sizeof
(
*
ctab_basic_expected
));
test_constant_table
(
"test_matrices"
,
ctab_matrices
,
ctab_matrices_expected
,
sizeof
(
ctab_matrices_expected
)
/
sizeof
(
*
ctab_matrices_expected
));
test_constant_table
(
"test_matrices2"
,
ctab_matrices2
,
ctab_matrices2_expected
,
sizeof
(
ctab_matrices2_expected
)
/
sizeof
(
*
ctab_matrices2_expected
));
test_constant_table
(
"test_arrays"
,
ctab_arrays
,
ctab_arrays_expected
,
sizeof
(
ctab_arrays_expected
)
/
sizeof
(
*
ctab_arrays_expected
));
test_constant_table
(
"test_default_values"
,
ctab_with_default_values
,
ctab_with_default_values_expected
,
...
...
@@ -603,6 +639,138 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
ok
(
refcnt
==
0
,
"The constant table reference count was %u, should be 0
\n
"
,
refcnt
);
}
static
void
test_setting_matrices_table
(
IDirect3DDevice9
*
device
)
{
static
const
D3DXMATRIX
fmatrix
=
{{{
2
.
001
f
,
1
.
502
f
,
9
.
003
f
,
1
.
004
f
,
5
.
005
f
,
3
.
006
f
,
3
.
007
f
,
6
.
00
8
f
,
9
.
00
9
f
,
5
.
010
f
,
7
.
011
f
,
1
.
012
f
,
5
.
013
f
,
5
.
014
f
,
5
.
015
f
,
9
.
016
f
}}};
ID3DXConstantTable
*
ctable
;
HRESULT
res
;
float
out
[
32
];
res
=
D3DXGetShaderConstantTable
(
ctab_matrices
,
&
ctable
);
ok
(
res
==
D3D_OK
,
"D3DXGetShaderConstantTable failed: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"imatrix2x3"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable fmatrix2x3: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"fmatrix3x1"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x
\n
"
,
res
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
4
,
out
,
2
);
todo_wine
ok
(
out
[
0
]
==
(
int
)
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
(
int
)
S
(
U
(
fmatrix
)).
_12
&&
out
[
2
]
==
(
int
)
S
(
U
(
fmatrix
)).
_13
&&
out
[
3
]
==
0
&&
out
[
4
]
==
(
int
)
S
(
U
(
fmatrix
)).
_21
&&
out
[
5
]
==
(
int
)
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
(
int
)
S
(
U
(
fmatrix
)).
_23
&&
out
[
7
]
==
0
,
"The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%d, %d, %d, %d; %d, %d, %d, %d}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
(
int
)
S
(
U
(
fmatrix
)).
_11
,
(
int
)
S
(
U
(
fmatrix
)).
_12
,
(
int
)
S
(
U
(
fmatrix
)).
_13
,
0
,
(
int
)
S
(
U
(
fmatrix
)).
_21
,
(
int
)
S
(
U
(
fmatrix
)).
_22
,
(
int
)
S
(
U
(
fmatrix
)).
_23
,
0
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
7
,
out
,
1
);
todo_wine
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
2
]
==
S
(
U
(
fmatrix
)).
_31
&&
out
[
3
]
==
0
.
0
f
,
"The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_21
,
S
(
U
(
fmatrix
)).
_31
,
0
.
0
f
);
ID3DXConstantTable_Release
(
ctable
);
res
=
D3DXGetShaderConstantTable
(
ctab_matrices2
,
&
ctable
);
ok
(
res
==
D3D_OK
,
"D3DXGetShaderConstantTable failed: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"c2x3"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"r2x3"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"c3x2"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"r3x2"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x
\n
"
,
res
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"c3x3"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x
\n
"
,
res
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
7
,
out
,
3
);
todo_wine
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
2
]
==
0
.
0
f
&&
out
[
3
]
==
0
.
0
f
&&
out
[
4
]
==
S
(
U
(
fmatrix
)).
_12
&&
out
[
5
]
==
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
0
.
0
f
&&
out
[
7
]
==
0
.
0
f
&&
out
[
8
]
==
S
(
U
(
fmatrix
)).
_13
&&
out
[
9
]
==
S
(
U
(
fmatrix
)).
_23
&&
out
[
10
]
==
0
.
0
f
&&
out
[
11
]
==
0
.
0
f
,
"The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
out
[
8
],
out
[
9
],
out
[
10
],
out
[
11
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_21
,
0
.
0
f
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_12
,
S
(
U
(
fmatrix
)).
_22
,
0
.
0
f
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_13
,
S
(
U
(
fmatrix
)).
_23
,
0
.
0
f
,
0
.
0
f
);
res
=
ID3DXConstantTable_SetMatrix
(
ctable
,
device
,
"r4x4"
,
&
fmatrix
);
ok
(
res
==
D3D_OK
,
"ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x
\n
"
,
res
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
15
,
out
,
2
);
todo_wine
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_12
&&
out
[
2
]
==
S
(
U
(
fmatrix
)).
_13
&&
out
[
3
]
==
0
.
0
f
&&
out
[
4
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
5
]
==
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
S
(
U
(
fmatrix
)).
_23
&&
out
[
7
]
==
0
.
0
f
,
"The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_12
,
S
(
U
(
fmatrix
)).
_13
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_21
,
S
(
U
(
fmatrix
)).
_22
,
S
(
U
(
fmatrix
)).
_23
,
0
.
0
f
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
13
,
out
,
2
);
todo_wine
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
2
]
==
S
(
U
(
fmatrix
)).
_31
&&
out
[
3
]
==
0
.
0
f
&&
out
[
4
]
==
S
(
U
(
fmatrix
)).
_12
&&
out
[
5
]
==
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
S
(
U
(
fmatrix
)).
_32
&&
out
[
7
]
==
0
.
0
f
,
"The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_21
,
S
(
U
(
fmatrix
)).
_31
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_12
,
S
(
U
(
fmatrix
)).
_22
,
S
(
U
(
fmatrix
)).
_32
,
0
.
0
f
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
4
,
out
,
3
);
todo_wine
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_12
&&
out
[
2
]
==
0
.
0
f
&&
out
[
3
]
==
0
.
0
f
&&
out
[
4
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
5
]
==
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
0
.
0
f
&&
out
[
7
]
==
0
.
0
f
&&
out
[
8
]
==
S
(
U
(
fmatrix
)).
_31
&&
out
[
9
]
==
S
(
U
(
fmatrix
)).
_32
&&
out
[
10
]
==
0
.
0
f
&&
out
[
11
]
==
0
.
0
f
,
"The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
out
[
8
],
out
[
9
],
out
[
10
],
out
[
11
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_12
,
0
.
0
f
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_21
,
S
(
U
(
fmatrix
)).
_22
,
0
.
0
f
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_31
,
S
(
U
(
fmatrix
)).
_32
,
0
.
0
f
,
0
.
0
f
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
10
,
out
,
3
);
todo_wine
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
2
]
==
S
(
U
(
fmatrix
)).
_31
&&
out
[
3
]
==
0
.
0
f
&&
out
[
4
]
==
S
(
U
(
fmatrix
)).
_12
&&
out
[
5
]
==
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
S
(
U
(
fmatrix
)).
_32
&&
out
[
7
]
==
0
.
0
f
&&
out
[
8
]
==
S
(
U
(
fmatrix
)).
_13
&&
out
[
9
]
==
S
(
U
(
fmatrix
)).
_23
&&
out
[
10
]
==
S
(
U
(
fmatrix
)).
_33
&&
out
[
11
]
==
0
.
0
f
,
"The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
out
[
8
],
out
[
9
],
out
[
10
],
out
[
11
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_21
,
S
(
U
(
fmatrix
)).
_31
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_12
,
S
(
U
(
fmatrix
)).
_22
,
S
(
U
(
fmatrix
)).
_32
,
0
.
0
f
,
S
(
U
(
fmatrix
)).
_13
,
S
(
U
(
fmatrix
)).
_23
,
S
(
U
(
fmatrix
)).
_33
,
0
.
0
f
);
IDirect3DDevice9_GetVertexShaderConstantF
(
device
,
0
,
out
,
4
);
ok
(
out
[
0
]
==
S
(
U
(
fmatrix
)).
_11
&&
out
[
1
]
==
S
(
U
(
fmatrix
)).
_12
&&
out
[
2
]
==
S
(
U
(
fmatrix
)).
_13
&&
out
[
3
]
==
S
(
U
(
fmatrix
)).
_14
&&
out
[
4
]
==
S
(
U
(
fmatrix
)).
_21
&&
out
[
5
]
==
S
(
U
(
fmatrix
)).
_22
&&
out
[
6
]
==
S
(
U
(
fmatrix
)).
_23
&&
out
[
7
]
==
S
(
U
(
fmatrix
)).
_24
&&
out
[
8
]
==
S
(
U
(
fmatrix
)).
_31
&&
out
[
9
]
==
S
(
U
(
fmatrix
)).
_32
&&
out
[
10
]
==
S
(
U
(
fmatrix
)).
_33
&&
out
[
11
]
==
S
(
U
(
fmatrix
)).
_34
&&
out
[
12
]
==
S
(
U
(
fmatrix
)).
_41
&&
out
[
13
]
==
S
(
U
(
fmatrix
)).
_42
&&
out
[
14
]
==
S
(
U
(
fmatrix
)).
_43
&&
out
[
15
]
==
S
(
U
(
fmatrix
)).
_44
,
"The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
"should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}
\n
"
,
out
[
0
],
out
[
1
],
out
[
2
],
out
[
3
],
out
[
4
],
out
[
5
],
out
[
6
],
out
[
7
],
out
[
8
],
out
[
9
],
out
[
10
],
out
[
11
],
out
[
12
],
out
[
13
],
out
[
14
],
out
[
15
],
S
(
U
(
fmatrix
)).
_11
,
S
(
U
(
fmatrix
)).
_12
,
S
(
U
(
fmatrix
)).
_13
,
S
(
U
(
fmatrix
)).
_14
,
S
(
U
(
fmatrix
)).
_21
,
S
(
U
(
fmatrix
)).
_22
,
S
(
U
(
fmatrix
)).
_23
,
S
(
U
(
fmatrix
)).
_24
,
S
(
U
(
fmatrix
)).
_31
,
S
(
U
(
fmatrix
)).
_32
,
S
(
U
(
fmatrix
)).
_33
,
S
(
U
(
fmatrix
)).
_34
,
S
(
U
(
fmatrix
)).
_41
,
S
(
U
(
fmatrix
)).
_42
,
S
(
U
(
fmatrix
)).
_43
,
S
(
U
(
fmatrix
)).
_44
);
ID3DXConstantTable_Release
(
ctable
);
}
static
void
test_setting_arrays_table
(
IDirect3DDevice9
*
device
)
{
static
const
float
farray
[
8
]
=
{
...
...
@@ -629,6 +797,11 @@ static void test_setting_arrays_table(IDirect3DDevice9 *device)
float
out
[
32
];
ULONG
refcnt
;
/* Clear registers */
memset
(
out
,
0
,
sizeof
(
out
));
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
8
,
out
,
4
);
IDirect3DDevice9_SetVertexShaderConstantF
(
device
,
12
,
out
,
4
);
/* Get the constant table from the shader */
res
=
D3DXGetShaderConstantTable
(
ctab_arrays
,
&
ctable
);
ok
(
res
==
D3D_OK
,
"D3DXGetShaderConstantTable failed: got 0x%08x
\n
"
,
res
);
...
...
@@ -824,6 +997,7 @@ static void test_setting_constants(void)
}
test_setting_basic_table
(
device
);
test_setting_matrices_table
(
device
);
test_setting_arrays_table
(
device
);
test_SetDefaults
(
device
);
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment