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Commit d75ec293 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard
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d3d11/tests: Add test for unbound multisample textures.

parent e27141e0
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......@@ -25020,6 +25020,93 @@ done:
release_test_context(&test_context);
}
 
static void test_unbound_multisample_texture(void)
{
struct d3d11_test_context test_context;
ID3D11DeviceContext *context;
ID3D11PixelShader *ps;
struct uvec4 cb_data;
ID3D11Device *device;
ID3D11Buffer *cb;
unsigned int i;
HRESULT hr;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const DWORD ps_code[] =
{
#if 0
Texture2DMS<float4, 4> t;
uint sample_index;
float4 main(float4 position : SV_Position) : SV_Target
{
float3 p;
t.GetDimensions(p.x, p.y, p.z);
p *= float3(position.x / 640.0f, position.y / 480.0f, 0.0f);
/* sample index must be a literal */
switch (sample_index)
{
case 1: return t.Load(int2(p.xy), 1);
case 2: return t.Load(int2(p.xy), 2);
case 3: return t.Load(int2(p.xy), 3);
default: return t.Load(int2(p.xy), 0);
}
}
#endif
0x43425844, 0x03d62416, 0x1914ee8b, 0xccd08d68, 0x27f42136, 0x00000001, 0x000002f8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000025c, 0x00000040,
0x00000097, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04042058, 0x00107000, 0x00000000,
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x0700003d, 0x001000f2, 0x00000000, 0x00004001, 0x00000000, 0x00107e46,
0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00101046, 0x00000000,
0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889,
0x00000000, 0x00000000, 0x0400004c, 0x0020800a, 0x00000000, 0x00000000, 0x03000006, 0x00004001,
0x00000001, 0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000, 0x08000036, 0x001000c2,
0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0900002e, 0x001020f2,
0x00000000, 0x00100e46, 0x00000001, 0x00107e46, 0x00000000, 0x00004001, 0x00000001, 0x0100003e,
0x03000006, 0x00004001, 0x00000002, 0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000,
0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46, 0x00000000, 0x00004001,
0x00000002, 0x0100003e, 0x03000006, 0x00004001, 0x00000003, 0x0500001b, 0x00100032, 0x00000001,
0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46,
0x00000000, 0x00004001, 0x00000003, 0x0100003e, 0x0100000a, 0x0500001b, 0x00100032, 0x00000000,
0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46,
0x00000000, 0x00004001, 0x00000000, 0x0100003e, 0x01000017, 0x0100003e,
};
if (!init_test_context(&test_context, NULL))
return;
device = test_context.device;
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&cb_data, 0, sizeof(cb_data));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(cb_data), &cb_data);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
for (i = 0; i < 4; ++i)
{
cb_data.x = i;
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &cb_data, 0, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0x00000000, 1);
}
ID3D11Buffer_Release(cb);
ID3D11PixelShader_Release(ps);
release_test_context(&test_context);
}
START_TEST(d3d11)
{
unsigned int argc, i;
......@@ -25149,4 +25236,5 @@ START_TEST(d3d11)
test_combined_clip_and_cull_distances();
test_generate_mips();
test_alpha_to_coverage();
test_unbound_multisample_texture();
}
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