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Commit 4aecfe2e authored by gofman1's avatar gofman1 Committed by Alexandre Julliard
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wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().

The change introduced by commit 54a9e849 had
side effect of ultimately selecting detsination texture location as
dst_texture->resource.map_binding, which is not the case in the default texture2d_blt()
code path.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46068


Signed-off-by: default avatarPaul Gofman <gofmanp@gmail.com>
Signed-off-by: default avatarHenri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard's avatarAlexandre Julliard <julliard@winehq.org>
parent c3c98ed4
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