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wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
The change introduced by commit 54a9e849 had side effect of ultimately selecting detsination texture location as dst_texture->resource.map_binding, which is not the case in the default texture2d_blt() code path. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46068 Signed-off-by:Paul Gofman <gofmanp@gmail.com> Signed-off-by:
Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by:
Alexandre Julliard <julliard@winehq.org>
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