- Mar 05, 2010
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This also moves the event query faking code back to the external interface and removes the temporary WINED3D_EVENT_QUERY_UNSUPPORTED return value since wined3d_event_query_create properly fails if no event query GL extension is supported.
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The newly created wined3d_event_query_test will be available for wined3d-internal use, primarily for synchronizing buffer updates when using GL_APPLE_flush_buffer_range. The wined3d_event_query interface will contain most of the functionality: * Selecting the proper GL extension * Context handling * Thread handling The IWineD3DEventQuery COM interface will use the internal interface and implement event query faking on top of it (to enable games that require event queries able to run on drivers that don't implement the GL extension).
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Mar 04, 2010
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Based on a patch by Christian Costa.
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Alexandre Julliard authored
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Alexandre Julliard authored
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This patch avoids using the wrong font when this stock font is selected, which could be seen by modifying notepad to send WM_SETFONT to the edit control with GetStockObject(ANSI_FIXED_FONT) for wParam.
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Found by Valgrind.
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- Mar 03, 2010
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Alexandre Julliard authored
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