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Created with Raphaël 2.2.017Oct1615141098732130Sep26242320191817161413121110543229Aug2826222019151413128765131Jul30292423221716vkd3d-shader/ir: Validate PATCHCONST registers.vkd3d-shader/ir: Validate OUTPUT registers.vkd3d-shader/ir: Validate INPUT registers.vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.vkd3d-shader: Keep track of whether programs have normalised I/O.vkd3d-compiler: Add missing 'fx' source type to the CLI output.vkd3d-shader/fx: Add support for tracing annotations.ci: Test DXIL shaders on macOS.ci: Build the DirectX shader compiler for macOS.ci: Stop building widl for the macOS image.ci: Use widl from the mingw-w64 brew package on macOS.ci: Remove the tart username and password environment variables.vkd3d-shader/hlsl: Handle error expressions in ternary expressions.vkd3d-shader/hlsl: Handle error expressions in initializers.vkd3d-shader/hlsl: Factor the component count check into initialize_var().vkd3d-shader/hlsl: Store the initializer location in struct parse_initializer.vkd3d-shader/hlsl: Factor out an initialize_var() helper.tests: Test discontiguous signature masks with SM<4 shaders.vkd3d-shader/ir: Check that signature masks are contiguous.vkd3d-shader/d3dbc: Make signature masks contiguous.vkd3d: Slightly simplify the SRV/UAV logic in vk_write_descriptor_set_from_d3d12_desc().vkd3d: Lay out virtual descriptor heap buffer and image bindings consecutively instead of interleaving them.vkd3d: Create Vulkan bindings in d3d12_root_signature_append_vk_binding().vkd3d: Create a separate Vulkan descriptor binding array for each descriptor set.vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_root_descriptors().vkd3d: Use vk_binding_array_add_binding() in d3d12_root_signature_init_static_samplers().vkd3d: Introduce a helper function to add bindings to struct vk_binding_array.vkd3d: Introduce a separate structure for storing Vulkan descriptor binding arrays.vkd3d: Access the current range via the declared pointer in d3d12_root_signature_init_root_descriptor_tables().tests/d3d12: Test buffer and texture SRVs in test_unbounded_resource_arrays().ci: Use the macOS image from the master vkd3d repository.vkd3d-shader/ir: Validate the line density SV_TessFactor signature element for isolines domains.vkd3d-shader/ir: Validate the line detail SV_TessFactor signature element for isolines domains.vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for tri domains.vkd3d-shader/ir: Validate SV_TessFactor signature elements for tri domains.vkd3d-shader/ir: Validate SV_InsideTessFactor signature elements for quad domains.vkd3d-shader/ir: Validate SV_TessFactor signature elements for quad domains.vkd3d-shader/tpf: Write the patch constant function in hull shaders.tests: Test signature reflection for hull shaders.vkd3d-shader/tpf: Determine SIV from SV and index in write_sm4_dcl_semantic().
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