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Feifan He
vkd3d
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vkd3d/device: Require VK_KHR_zero_initialize_workgroup_memory when appropriate.
master
master
vkd3d-shader/fx: Improve state object nesting for the fx -> text output.
vkd3d-shader/fx: Implement parsing complex value and index expressions.
vkd3d-shader/fx: Use vkd3d_string_buffer_print_f32() in parse_fx_4_numeric_value().
vkd3d-shader/hlsl: Add a hlsl_block_add_binary_expr() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_cast() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_unary_expr() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_float_constant() helper.
vkd3d-shader/hlsl: Inline add_pow_expr().
tests: Replace test_vs_ps_relative_addressing() with a shader runner test.
vkd3d-shader: Enable DXIL support in the default configuration.
tests: Add a shader model 6 signature reflection test for different types.
vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
vkd3d-shader/dxbc: Validate component types in shader_parse_signature().
vkd3d-shader/dxbc: Output messages for invalid semantic name references in shader_parse_signature().
vkd3d-shader/dxbc: Set the "elements_capacity" field as well in shader_parse_signature().
vkd3d: Take the root signature from shaders when creating graphics pipelines.
tests: Test embedding the root signature in shaders for graphics pipelines.
vkd3d: Avoid vkd3d_shader_parse_input_signature().
vkd3d-shader: Handle arrayed elements in vkd3d_shader_signature_from_shader_signature().
tests: Add a signature reflection test for arrayed inputs and outputs.
vkd3d-shader/dxbc: Do not extract I/O signatures for DXIL shaders.
vkd3d-shader/dxil: Avoid using the I/O signatures from the DXBC container.
vkd3d-shader/dxbc: Update the vkd3d_shader_parse_input_signature() documentation for dxbc-dxil shaders.
vkd3d-shader/hlsl: Add a hlsl_block_add_int_constant() helper.
vkd3d-shader/hlsl: Add a hlsl_block_add_uint_constant() helper.
vkd3d-shader/hlsl: Handle error instructions in hlsl_new_swizzle().
vkd3d-shader/hlsl: Remove the type equality assertions in hlsl_new_ternary_expr().
vkd3d-shader/hlsl: Skip transformation passes on error.
vkd3d-shader/hlsl: Run folding passes again after lower_nonconstant_array_loads.
tests: Test unused invalid samples with a static sampler.
vkd3d-shader/hlsl: Only use the temp copy for variables that are written.
vkd3d-shader/hlsl: Don't mark extern variables with an explicit first_write or last_read.
vkd3d-make/hlsl: Trace the number of registers allocated in allocate_temp_registers().
vkd3d-shader/preproc: Do not attempt to load empty included files.
vkd3d: Put all root descriptors in a single Vulkan descriptor set when using Vulkan heaps.
vkd3d: Rename push_descriptor_set to root_descriptor_set.
tests/hlsl: Add a conditional 16-bit test.
tests/hlsl: Add interstage interface 16-bit tests.
tests/hlsl: Add a typed SRV load 16-bit test.
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